the cut crease emphasizes the lid of the model; may help with "lidless" eye look in some cases.
The eyelids are exactly where they are on the model (hence they are slightly asymmetrical - the eyelids on the vanilla head are asymmetrical)
seamless compatibility with ALT1 textures,
new head normalmaps in 2048p,
shiny speculars with proper lip gloss - as can be seen on the last 2 screens and the ENB-less screenshots, they don't shine too bright & don't obscure the standard alpha masks makeup (the one you pick in character creation menu),
looks good with & without ENB, see screenshots below.
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